Sinclair



Vexing Bolt
Фірмова здібність
.1sCast Delay
1ChargesFire a bolt of magic that deals
Press Ability 1 to redirect the bolt towards your crosshairs.


Spectral Assistant
Фірмова здібність
.15sCast DelaySummon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing
While the Assistant is out, you can press Ability 2 to swap positions with your Assistant.
Casting Spectral Assistant also reloads your weapon.


Rabbit Hex
Фірмова здібність
.15sCast DelayHex a target area and transforming all enemies into a Rabbit for a limited duration.
Rabbits are small and
Hex does not interrupt abilities.


Audience Participation
Фірмова здібність
0.15sCast DelayCopy the Ultimate of an enemy hero for a limited time. Reactivating the ability will use the Copied Ultimate instead.
Copies will inherit this ability's upgrade points.
Audience Participation will also copy the cooldown.


The Prestige
Burst Fire
3
Alchemical Fire
Throw a flask that explodes on contact, creating an area that does increasing
spirit damage per second and reduces enemy Bullet Resist.
50% less effective vs non-heroes.
3
Weighted Shots
Your bullets build up a Movement Slow on enemies.
2
Opening Rounds
Your attacks have additional Weapon Damage against enemies above 50% health.
2
Melee Charge
Your next Heavy Melee attack against an enemy deals increased damage.
3
Sharpshooter
Deal additional Weapon Damage when beyond a minimum distance from your target.
4
Echo Shard

4
Magic Carpet
Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet.
Cannot use abilities while the carpet is being summoned.
3
Tankbuster
Charges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.
3
Rapid Recharge
+2Bonus Ability Charges
4
Spirit Burn
Dealing significant
spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.
Deals half-damage and has half-cooldown on non-heroes.
2
Reactive Barrier
Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.
3
Counterspell
Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit.
2
Enchanter's Emblem
While you are above 65% health, gain bonus Spirit and Cooldown Reduction.
2
Spirit Shielding
Gain a Barrier whenever you take significant spirit damage from enemy Heroes in a small time frame.
3
Veil Walker
Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed.
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Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleigh...